Chad

Chad’s background is a mix of HCI, programming abstractions, graphics, and simulation. As technical director at IMVU, he built the async programming model for Python, the static asset delivery systems, led the 3D engine team, and is the author of embind, a C++ binding layer for Emscripten. Chad is now at Dropbox working on web and native application prototypes.

https://chadaustin.me

Andy

Andy is a Principal Software Engineer at Roblox and a former lead at IMVU. He led IMVU’s adoption of Haskell and built much of the key infrastructure, including the server-side renderer. Andy kick-started the Crux project with the initial parser and type checker.

http://andyfriesen.com/